
THIEF
The
goal is to become the ultimate thief in the guild, through any means necessary
Thief’s
guild can be played as individuals (6 max),multi- team or partners.
Players
will all start as a novice. As they gain points they will become better thieves
& their physical prowess will change.
Players will notice changes after they reached
five hundred points with further enhancements being harder to achieve.
All
players will be able to steal points of other players by locking on to them.
If a thief wishes he can turn off all his
visible lights but will only be able to back stab,
To
enable shadow mode press the feature button for 2 seconds.
To
back stab; whilst in shadows mode a thief will be able to missile an opponent
& deactivating him irrespective of toughness.
Notes:
The
only way for a player to gain lives is to become a better thief (move up a
skill level).
When
a player moves up a skill level they will start with the maximum number of
lives and toughness applicable to that skill level.
If
you shoot your own team you will lose points and they will lose toughness.
Player’s
prowess will change in three ways:
1) Lives
– The number of times a player must be deactivated to be eliminated from the
game
2)Toughness
– The number of times a player must be zapped to be deactivated
1) Shoot
speed – The rate at which the phaser will can be fired
These
three attributes will change with each stage of Thief skill level
Toughness
will be regained when a player is inactive at a rate of one point per 3 second
The
Navigator/Guardian and targets are not active
Mission
time: 15mins
|
Thief Skill
Level |
Point
Required |
Lives Std
Ranking |
Toughness |
Shoot
Speed |
Steal
Ratio |
|||
|
1
& 2 |
3
& 4 |
5
& 6 |
XP/Sec |
|||||
|
1 |
0 |
20 |
16 |
12 |
1 |
2/sec |
50 |
|
|
2 |
500 |
19 |
15 |
11 |
2 |
2/sec |
60 |
|
|
3 |
1100 |
18 |
14 |
10 |
4 |
2/sec |
70 |
|
|
4 |
1800 |
17 |
13 |
9 |
6 |
2/sec |
80 |
|
|
5 |
2600 |
16 |
12 |
8 |
8 |
3/sec |
90 |
|
|
6 |
3500 |
15 |
11 |
7 |
10 |
3/sec |
100 |
|
|
7 |
4500 |
14 |
10 |
6 |
12 |
3/sec |
110 |
|
|
8 |
5600 |
13 |
9 |
5 |
15 |
4/sec |
120 |
|
|
9 |
6800 |
12 |
8 |
4 |
17 |
4/sec |
130 |
|
|
10 |
8000 |
11 |
7 |
3 |
20 |
5/sec |
200 |
|
|
Action |
Points |
Handicap |
|
Zap
opponent |
10 |
+
/- 1 x skill level diff. |
|
Zap
own team member |
-
10 |
|
|
Deactivate
opponent |
100 |
+/-
10 x skill level diff. |
|
Deactivate
own team |
-
100 |
|
|
Players
gain bonus points for zapping opponents at higher stage of evolution |
||