Smack Down Tag


Up to 4 Tag teams compete in
the arena to deliver the Final Smack Down Blow to opposing teams.
The game starts with one member of each tag team in
the arena. The remaining tag team member(s) wait in the reception area.
At any time during the game the arena member can
swap places with a tag team member who is waiting in the reception area.
Lives
All players start the game
with limited number of lives. Additional
lives can be gained by destroying targets and Smacking or Body Slamming
opponent players, however no player is allowed to attack an opponent within the
star gate, armoury or reception areas.
Team Slamming will take
lives from all opponent players in the arena and reception areas
|
Level |
Initial Lives |
Additional Lives available |
||
|
Allocated |
Destroying
Targets |
Body Slam (Missile) Opponents |
Smack (Zap) Opponents |
|
|
1 – Recruit |
16 |
2 |
1 |
0.25 |
|
2 – Gunner |
16 |
2 |
1 |
0.25 |
|
3 – Trooper |
14 |
2 |
1 |
0.25 |
|
4 – Captain |
14 |
1 |
1 |
0.25 |
|
5 – Starlord |
12 |
1 |
1 |
0.25 |
|
6 – Lasermaster |
12 |
1 |
1 |
0.25 |
Lives are lost each time a player is Smacked (1 life), Body Slammed (2 lives) or Team Slammed
(3 lives each)
A tag team is eliminated once
a single member of the team has lost all their lives.
Scoring:
|
Target |
Body Slam |
Team Slamming |
Smack |
|
651 |
500 |
500 |
100
|
The
contest will last 15 minutes or less if a team successfully eliminates all other tag teams.
Team changeovers must be completed within 20 seconds
of a member passing through the stargate, otherwise a life will be lost from
the returning member. Players must unclip and clip their guns onto their battle
suits as they pass through the armoury.