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LIFE-FORCE
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When you are born your
are given enough life-force
for a life time, unless
someone steals it !!
Each
player starts with a minimum amount of life. If this life expires, the player
is eliminated from the mission.
Players
can gain additional life by zapping opponents, destroying targets and using
special abilities.
The
Special Abilities available are:
Life Boost
Special points are converted into extra life. Press the feature button for 2 seconds whilst activated and each special point is converted into a unit of life; special points are then reset to zero. This can only be used when you have less than 15 Special Points
Stasis
When down, the player's life force is frozen until they are reactivated. To use, Press the feature button whilst deactivated. Special points are deducted at a rate of one every two seconds while this ability is in effect. Their life force returns to normal status when the player reactivates or when special points are exhausted.
Life Drain
Life is drained from a targeted opponent and transferred to the player. To use, target an opponent and hold the lock until the missile lock tone begins. For each second of the missile lock on the opponent, a unit of life is drained and transferred to the player. This continues until the lock is broken or all the opponents life is drained.
Life Harvest
Life is harvested from all opponents and transferred to the player. To use, accumulate more than 15 special points and press the feature button for 2 seconds whilst activated. Once started, 15 special points are deducted immediately and then 1 special point for every 2 seconds that the effect lasts. For each second this is in effect all opponents loose one second of life, while the activating player gains two seconds of life. The effect ends when the activating player is deactivated or exhausts their special points.
When using the Life Harvest, the activating player's
battle-suit will sound a medium pitch beeping sound every few seconds until the
effect endsand during this time, the battle-suit's visible lights will not
flashing and the player's phaser will be unable to fire
Notes
Skill Levels
|
Skill Level |
Starting amount of life |
Zap
or missile an opponent Life force gained |
|
1 - Recruit |
7 minutes 30 Sec |
10 seconds |
|
2 - Gunner |
7 minutes 0 Sec |
9 Seconds |
|
3 -Trooper |
6 minutes 30 Sec |
8 Seconds |
|
4 - Captain |
6 minutes 0 Sec |
7 Seconds |
|
5 - Starlord |
5 minutes 30 Sec |
6 Seconds |
|
6 - Lasermaster |
5 minutes 0 Sec |
5 Seconds |
|
7 - Laser Elite |
5 minutes 0 Sec |
5 Seconds |
Scoring
|
Event |
Score |
Special points |
Notes |
|
Zap opponent |
100 |
1 |
Gain extra time (see above) |
|
Zap own team |
-50 |
0 |
- |
|
Life Boost |
0 |
-1 minimum |
Exchange each special point for 1 second of life |
|
Life Drain Missile lock |
0 |
0 |
Transfer life from an opponent to yourself at 3 seconds per second |
|
Missile opponent |
500 |
2 |
Gain extra time (see above) |
|
Missile own team |
-250 |
0 |
- |
|
Destroy target |
651 or 801 team |
5 |
Gain 10 Seconds of extra life |
|
Life Harvest |
0 |
-15 minimum |
Take
live from all opponents Gain life at 2 seconds per second |
Mission length
Life
Force 15 minutes
Continuous
Life force (Tournament rules) upto 3 Hrs