When you are born your are given enough life-force

for a life time, unless someone steals it !!


Each player starts with a minimum amount of life. If this life expires, the player is eliminated from the mission.

Players can gain additional life by zapping opponents, destroying targets and using special abilities.

The Special Abilities available are:

Life Boost

Special points are converted into extra life. Press the feature button for 2 seconds whilst activated and each special point is converted into a unit of life; special points are then reset to zero.

This can only be used when you have less than 15 Special Points


When down, the player's life force is frozen until they are reactivated.

To use, Press the feature button whilst deactivated. Special points are deducted at a rate of one every two seconds while this ability is in effect.

Their life force returns to normal status when the player reactivates or when special points are exhausted.

Life Drain

Life is drained from a targeted opponent and transferred to the player.

To use, target an opponent and hold the lock until the missile lock tone begins. For each second of the missile lock on the opponent, a unit of life is drained and transferred to the player.

This continues until the lock is broken or all the opponents life is drained.

Life Harvest

Life is harvested from all opponents and transferred to the player.

To use, accumulate more than 15 special points and press the feature button for 2 seconds whilst activated.

Once started, 15 special points are deducted immediately and then 1 special point for every 2 seconds that the effect lasts.

For each second this is in effect all opponents loose one second of life, while the activating player gains two seconds of life.

The effect ends when the activating player is deactivated or exhausts their special points.

When using the Life Harvest, the activating player's battle-suit will sound a medium pitch beeping sound every few seconds until the effect ends and during this time, the battle-suit's visible lights will not flashing and the player's phaser will be unable to fire


      This mission can be played as individual, multi-team or partners.

      If a player has Life Boost and Life Harvest available, the Life Harvest has priority

      When a player has the Life Harvest in effect, all the opponents receive a low pitched beeping sound every few seconds. This is a signal that their life is being drained. To stop this they should attempt to seek out and deactivate the activating player.

      Players receive a "Time Low" warning when they have less than 1 minute of life and a "Time Critical" warning when they have less than 30 seconds of life remaining.

      The mission will automatically end when the maximum time limit has expired or only one player or team remains.

      All players are deactivated by one shot

      The Navigato/Guardian is not active


Skill Levels

Mission Level

Members Skill Level

Starting amount of life

Zap or missile an opponent

Life force gained


1, 2, 3

7minutes 30 Sec

10 seconds


4, 5, 6

6 minutes 30 Sec

8 Seconds


7, 8, 9

5 minutes 30 Sec

6 Seconds





Special points


Zap opponent



Gain extra time (see above)

Zap own team



Life Boost


-1 minimum

Exchange each special point for 1 second of life

Life Drain

Missile lock



Transfer life from an opponent to yourself at 3 seconds per second

Missile opponent



Gain extra time (see above)

Missile own team



Destroy target

651 or 801 team


Gain 10 Seconds of extra life

Life Harvest


-15 minimum

Take live from all opponents

Gain life at 2 seconds per second

Mission length

Life Force 15 minutes

Continuous Life force (Tournament rules) up to 3 Hrs