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'There
can be only one'
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Players
are 'Immortals', struggling to eliminate all opponents and claim the
prize as the last player remaining.
Players have unlimited
shots and unlimited missiles. At the start of the mission, both shots and
missiles fire very slowly. As the mission progresses however, the shot
and missile speed increases until it reaches a maximum at the climax of the
mission.
Zapping players will
build up special points, but the only way to eliminate an opponent is to
missile them. When a player is removed from a mission in this manner,
their score and special points are awarded to the player that eliminated them.
Destroying the
in-field targets also awards special points. Special points can be used
to activate the following special abilities:
Reset: Resets the player's weapon,
allowing a missile or another shot on an opponent who was just zapped. To
activate, press the feature button whilst activated. This costs 10sp
initially, but drops to 5sp towards end of mission.
Shield: Provides temporary protection
from missiles. To activate, press the feature button. Lasts until
player is reactivated or 10 seconds passes. Costs 5sp initially and
increases to 30sp towards the end of the mission.
As the mission
progresses, down time increases slightly. Players also become more
vulnerable to being zapped while they are down. At the end of the
mission, it is possible to zap players repeatedly while they are down without
needing to use resets.
Towards the end of the
mission, missiles become so quick that it can become difficult to zap an
opponent with normal shots. Use quick snap shots to get a normal shot off
before the missile tones begin.
The mission will
automatically end when the time limit has expired or only one player remains.
The Navigator/Guardian
is not active.
Game Length: 15 minutes
Skill Levels:
All players
play at the same level.
Scoring:
|
Event |
Score |
Special Points |
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Zap opponent |
100 |
1 |
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Missile opponent |
500 + opponent's score |
2 + opponent's sp |
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Destroy Target |
801 |
5 |