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Gladiator
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Individual
Game
The objective is simple, eliminate as many
other player from the arena in the time allowed. The winning player is the highest
scoring gladiator still active in the arena at the end of the contest
Partners
Game
Working with your partner, the objective is
to banish as many pairs from the arena in the time. The winning partners are
the pair with the highest combined score with both members active in the arena
at the end of the contest. When a member of a partnership is eliminated from
the game the remaining partner(s) will also be killed out of the game.
Team
Game
The contest is only complete and the winners
declared, when all members of the opposing team have been eliminated, there are
no time restraints
General
Rules
The number of lives that a player begins with
depends on their level. The higher the level, the fewer starting lives. When
zapped, a player is deactivated and a life is lost.
When players have 10 or less lives they
receive a " Low Lives" warning. When below 5 lives the player
receives a "Lives Critical" warning. When all lives have been
exhausted, it’s "Game Over" and the player is eliminated from the
contest.
Additional lives can be gained by zapping
opponents (handicapping applies), and by destroying the targets.
There are no
special abilities available; players must depend on their raw skill to win.
The Navigator/Guardian
is not active.
All players are
deactivated by a single shot from an opponent.
Individual and
Partner contests last 15 minutes, Team games are not time restricted.
Lives
|
Level |
Initial Lives |
Additional Lives available |
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Allocated |
Destroying Targets |
Zapping Opponents |
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1 - Recruit |
30 |
4 |
0.25 +/- 0.04 Level diff |
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2 - Gunner |
27 |
3 |
0.25 +/- 0.04 Level diff |
|
3 - Trooper |
23 |
3 |
0.25 +/- 0.04 Level diff |
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4 - Captain |
20 |
2 |
0.25 +/- 0.04 Level diff |
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5 - Starlord |
17 |
2 |
0.25 +/- 0.04 Level diff |
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6 - Lasermaster |
15 |
2 |
0.25 +/- 0.04 Level diff |
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7 - Laser Elite |
15 |
2 |
0.25 +/- 0.04 Level diff |
Scoring:
|
Target |
Zap opponent |
Zap Colleague |
|
801
(enemy) 651 (neutral) |
100 |
-50 |