Gladiator

 

Individual Game

The objective is simple, eliminate as many other player from the arena in the time allowed. The winning player is the highest scoring gladiator still active in the arena at the end of the contest

Partners Game

Working with your partner, the objective is to banish as many pairs from the arena in the time. The winning partners are the pair with the highest combined score with both members active in the arena at the end of the contest. When a member of a partnership is eliminated from the game the remaining partner(s) will also be killed out of the game.

Team Game

The contest is only complete and the winners declared, when all members of the opposing team have been eliminated, there are no time restraints

General Rules

The number of lives that a player begins with depends on their level. The higher the level, the fewer starting lives. When zapped, a player is deactivated and a life is lost.

When players have 10 or less lives they receive a " Low Lives" warning. When below 5 lives the player receives a "Lives Critical" warning. When all lives have been exhausted, itís "Game Over" and the player is eliminated from the contest.

Additional lives can be gained by zapping opponents (handicapping applies), and by destroying the targets.

There are no special abilities available; players must depend on their raw skill to win.

The Navigator/Guardian is not active.

All players are deactivated by a single shot from an opponent.

Individual and Partner contests last 15 minutes, Team games are not time restricted.

Lives

Level

Initial Lives

Additional Lives available

 

Allocated

Destroying Targets

Zapping Opponents

1 - Recruit

30

4

0.25 +/- 0.04 Level diff

2 - Gunner

27

3

0.25 +/- 0.04 Level diff

3 - Trooper

23

3

0.25 +/- 0.04 Level diff

4 - Captain

20

2

0.25 +/- 0.04 Level diff

5 - Starlord

17

2

0.25 +/- 0.04 Level diff

6 - Lasermaster

15

2

0.25 +/- 0.04 Level diff

7 - Laser Elite

15

2

0.25 +/- 0.04 Level diff

Scoring:

Target

Zap opponent

Zap Colleague

801 (enemy)

651 (neutral)

100

-50