EVOLUTION TITLE

Survival of the fittest

 

You are the dominant species on the planet, but to stay that way you must evolve.

Since the beginning of time nature has favoured the strong but your need more than just strength to win this!

 

The goal is to reach the ultimate stage of evolution and to eliminate all opponents.

 

Evolution can be played as individuals (6 max), team or partners.

 

Players will all start at stage 1 of evolution. As they gain points they will evolve & their physical prowess will change.

Players initially evolve after they reached five hundred points with further stages of evolution being harder to achieve.

 

Notes:

The only way for a player to gain lives is to evolve (move up a stage).

When a player evolves he will start the next stage with the maximum number of lives and toughness applicable to their skill level.

 

If you shoot your own team you will lose points and they will lose toughness.

 

Players prowess will change in three ways:

1)  Lives - The number of times a player must be deactivated to be eliminated from the game

2)  Toughness - The number of times a player must be zapped to be deactivated

3)  Shoot speed - The rate at which the phaser will can be fired

These three attributes will change completely with each stage of evolution

 

Toughness will be regained when a player is inactive at a rate of one point per 6 second

 

Players can not regress to an earlier stage of evolution

 

The Navigator and targets are not active

 

Mission time: 15mins

 

Stage of Evolution

Point Required

Lives

Members Skill level

Toughness

Shoot Speed

 

 

1 to 3

4 to 6

7 to 9

 

 

1

0

20

16

12

2

2/sec

2

500

19

15

11

3

2/sec

3

1100

18

14

10

4

3/sec

4

1800

17

13

9

6

3/sec

5

2600

16

12

8

8

3/sec

6

3500

15

11

7

10

4/sec

7

4500

14

10

6

12

4/sec

8

5600

13

9

5

15

4/sec

9

6800

12

8

4

17

5/sec

10

8000

11

7

3

20

5/sec

 

Action

Points

Handicap

Zap opponent

10

+ /- 1 x skill level diff.

Zap own team member

- 10

 

Deactivate opponent

100

+/- 10 x skill level diff.

Deactivate own team

- 100

 

Players gain bonus points for zapping opponents at higher stage of evolution