
You are the dominant species on the planet, but to stay that way you must evolve. Since the beginning of time nature has favoured the strong but your need more than just strength to win this!
The goal is to reach the ultimate stage of evolution and to eliminate all opponents.
Evolution can be played as individuals (6 max), team or partners.
Players will all start at stage 1 of evolution. As they gain points they will evolve & their physical prowess will change. Players initially evolve after they reached five hundred points with further stages of evolution being harder to achieve.

Notes:
The only way for a player to gain lives is to evolve (move up a stage). When a player evolves he will start the next stage with the maximum number of lives and toughness applicable to their skill level.
If you shoot your own team you will lose points and they will lose toughness.
Player’s prowess will change in three ways:
1) Lives – The number of times a player must be deactivated to be eliminated from the game
2) Toughness – The number of times a player must be zapped to be deactivated
3) Shoot speed – The rate at which the phaser will can be fired
These three attributes will change completely with each stage of evolution
Toughness will be regained when a player is inactive at a rate of one point per 6 second
Players can not regress to an earlier stage of evolution
The Navigator/Guardian and targets are not active

Mission time: 15mins
|
Stage of Evolution |
Point Required |
Lives Skill level |
Toughness |
Shoot Speed |
||
|
|
|
1 & 2 |
3 & 4 |
5 & 6 |
|
|
|
1 |
0 |
20 |
16 |
12 |
1 |
2/sec |
|
2 |
500 |
19 |
15 |
11 |
2 |
2/sec |
|
3 |
1100 |
18 |
14 |
10 |
4 |
3/sec |
|
4 |
1800 |
17 |
13 |
9 |
6 |
3/sec |
|
5 |
2600 |
16 |
12 |
8 |
8 |
3/sec |
|
6 |
3500 |
15 |
11 |
7 |
10 |
4/sec |
|
7 |
4500 |
14 |
10 |
6 |
12 |
4/sec |
|
8 |
5600 |
13 |
9 |
5 |
15 |
4/sec |
|
9 |
6800 |
12 |
8 |
4 |
17 |
5/sec |
|
10 |
8000 |
11 |
7 |
3 |
20 |
5/sec |
|
Action |
Points |
Handicap |
|
Zap opponent |
10 |
+ /- 1 x skill level diff. |
|
Zap own team member |
- 10 |
|
|
Deactivate opponent |
100 |
+/- 10 x skill level diff. |
|
Deactivate own team |
- 100 |
|
|
Players gain bonus points for zapping opponents at higher stage of evolution |
||