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This mission is a test of a players stealth and subterfuge. You need to be able to sneak up on your opponents without being seen or heard.

Players can be in one or two modes or play, either 'shot mode' or 'missile mode'.  When a player is in shot mode, they can fire shots or missiles.  The player's visible lights will flash dimly and they can be locked onto normally.

When a player is in missile mode, the player can only fire missiles, however the player's missiles lock on faster than the missile of a player in shot mode.  The player's visible lights will be off and other players will be unable to obtain a normal lock-on tone to the player, but will be able to obtain a missile lock-on tone.

Players can change between modes at will after the start of the mission by Pressing the feature button for 2 seconds This can be done while the player is up or down.

A player who becomes missile locked will have their visible lights brighten to full intensity.  The lights will gradually fade back to their normal state.

A player who is zapping a target will have their lights brighten to full intensity.

A single shot missile will deactivate an opponent.

A player deactivated by a shot remains deactivated for less time than a player deactivated by a missile.

Players on skill levels 1-3 automatically revert to shot mode when they are deactivated.  Players on levels 4-6 remain in whatever mode they were in.

The Navigator/Guardian will activate randomly throughout the mission.  If a player can zap him  while it is activated,he will help the player by brightening the visible lights of all of the player's opponents for a period of time.

Length of mission:    10 minutes.

Skill Levels:       The length of time a player's visible lights remain brightened by a missile-lock depends on that player's standard skill level.

Scoring:   

Event

Score

Zap opponent

100+5 x level diff.

Zap own team member

-50

Missile opponent

500+20 x level diff.

Missile own team member

-250

Destroy target

801

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