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This mission is a test of a players stealth and subterfuge. You need to be able to sneak up on your opponents without being seen or heard.


Players can be in one of two modes of play, either in shot mode or in missile mode. When a player is in shot mode, they can fire shots or missiles.

The visible lights will flash dimly and they can be locked onto normally.


When a player is in missile mode, the player can only fire missiles, however the missiles lock-on will be faster than the missiles of a player in Shot mode.

Visible lights will also be off and other players will be unable to obtain a normal lock-on tone to the player, but will be able to obtain a missile lock-on tone.


Players can change between modes at will after the start of the mission by pressing the feature button for 2 seconds. This can be done while the player is up or down.


A player who becomes missile-locked will have their visible lights brighten to full intensity. The lights will gradually fade back to their normal state.


There are three variations of this mission: individual, team and partners.


A player who is zapping an in-field target will have their lights brighten to full intensity.


A single shot or missile will deactivate an opponent, however a player deactivated by a shot remains deactivated for less time than a player deactivated by a missile.


Players on skill levels 1-3 automatically revert to shot mode when they are deactivated. Players on levels 4-9 remain in whatever mode they were in.


The Guardian/Wabot/Navigator will activate randomly throughout the mission.

If a player zaps them while it is activated, they will help the player by brightening the visible lights of all of the opponents for a period of time.


Scoring time: 10 minutes.





Zap opponent

100 + 5 x level diff.

Zap own team member


Missile opponent

500 + 20 x level diff.

Missile own team member


Destroy in-field target