At the start of the mission players will be allocated a team colour

Each player starts with 3 lives; players can gain lives by zapping players in the other teams

 

Each time you are shot you will lose a life, if you run out of lives you have been conquered

and will change colour and join the team of the last person to zap you

 

Players can change team numerous times during the mission.

 

When only one colour remains then that team has conquered the arena and wins that round.

The computer will then randomly reallocate players to new teams and the mission restarts.

 

There are 3 levels of player in the mission;

The higher ranked players have additional handicaps as per the chart below;

 

Mission level

Standard skill level

Lives

Initial / Maximum

Shoot own team

Life bonus

Per zap

1

1-3

4  /  5

No effect

½ Life

2

4-6

3  /  4

Deactivated

½ Life

3

7-9

3  /  4

Deactivated

lose 100 pts

1/3 Life

 

Scoring

Players get an initial 100 pts for zapping an opponent; this increases by 30 point’s every time

you zap an opponent until you are conquered, up to

a maximum of 400 pts


Targets reward players with 650 pts + fully re-supply lives but can only be destroyed once in each mission